The main story mode is split into four campaigns, each of which is comprised of several meaty chapters. If Resident Evil 5 dialled the action up to 11, then Resident Evil 6 rips the dial right off and shoots it with a rocket launcher. Bringing Resident Evil’s 'action era' to a grandiose conclusion, the sixth main entry is crammed full of recognisable characters, huge set-pieces, and perhaps the most impressively over-the-top iteration of the Mercenaries mode to date.
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